Polish Competition - set III

81’ 00”

06.07 / 19:00
Muza Cinema, screen 3
08.07 / 12:00
Muza Cinema, screen 1
09.07 / 16:15
Muza Cinema, screen 3
11.07 / 18:15
Muza Cinema, screen 3
Polish Competition

The films selected for screening offer viewers a unique opportunity to get acquainted with new achievements of domestic animation and get to know Polish animators. We present a wide range of the lastest productions of both established artists and talented debutans.

Three prizes are awarded in the Polish Competition: the Golder Animusz – Grand Prix, the Silver Animusz – II award, the Bronze Animusz – III award.

The characters often feel insecure, indecisive, and forced to say goodbye. Among the films are entries aimed at younger audiences or stories about childhood, including fairy tales.



Okładka filmu Who Did You Want to Be? Who Did You Want to Be? Martyna Cisińska 2024 / / Poland

The animation is a documentary and interview-based film about the question, "Who did you want to be?" It showcases people's dreams of the professions they aspired to pursue as children. Based on conducted interviews, ten professions were selected, each requiring the use of different animation techniques. Thus, the animation combines various forms of stop-motion animation into a single composition, including puppet animation, cut-out animation, and pixilation. The animation presents a mosaic of childhood dreams—each scene reflects a different profession, symbolizing the diversity of aspirations while reminding us that we all shared the common experience of childhood imagination. The central character is a mermaid, representing the director's dream. Surrounding her are other professions depicted within frames. These include a cashier, created as a puppet with movable arms set against a collage-like store background, and a pathologist, portrayed solely as gloved hands. 

 

Martyna Cisińska (b. 1999 in Opole) is an animator, painter, and graduate of the Opole High School of Fine Arts and the Academy of Fine Arts in Łódź, where she studied animation. She is currently pursuing her Master’s degree in Animation at the Magdalena Abakanowicz University of the Arts in Poznań. She is the creator of short stop-motion animations, showcased at events and festivals. She has also participated in the Animator Student Act Festival and the O!PLA Live Festival. Her work often explores autobiographical and documentary themes, wrapped in satire and symbolism. 

 

 

Okładka filmu Where wildflowers grow Where wildflowers grow Milena Danowska 2024 / / Poland

Where Wildflowers Grow is an animated short that follows two young girls engrossed by a classic fairytale of a princess waiting to be saved by a brave knight. When one girl playfully asks her friend what she would do if she were trapped like the princess, her friend declares she would rescue her, no matter what. The story then shifts to an older version of the friend, now a knight, navigating through the palace in search of the princess. In the climactic final fight, the knight finds the princess but is overpowered by a mage controlling a beast. In a twist, the princess steps in to save her, leading to their heartfelt reunion and a happy-ever-after. In the end, we’re left wondering if their journey was real or just the vivid imagination of two friends inspired by the fairytale they read.

Animatorka i autorka filmów animowanych, absolwentka animacji na Uniwersytecie Artystycznym w Poznaniu. W swojej twórczości koncentruje się na kobietach — ich relacjach, emocjach i związkach.  

Jej film Where Wildflower Grows to połączenie klasycznej estetyki animacji 2D z próbą skonfrontowania heteronormatywnych form narracji poprzez wprowadzanie do nich queerowych postaci. Tworzy z myślą o młodych kobietach i nastolatkach, oferując im historie, w których mogą odnaleźć bliskość, akceptację i przestrzeń na własne emocje.  

Szczególną inspirację czerpie z dawnych filmów Disneya oraz wizualnej estetyki anime, budując autorskie światy balansujące pomiędzy nostalgią a współczesnością. Poza animacją z pasją zajmuje się ilustracją, komiksem oraz projektowaniem postaci, traktując je jako przestrzeń osobistej eksploracji stylu, koloru i charakteru bohaterów. W centrum jej uwagi pozostaje kobiecość — najczęściej skupia się na tworzeniu postaci kobiecych i opowiadaniu ich historii.  

 

 

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